Level 6 -
Create content, by producing objects, images or scenes that render together with live footage for the final image.
Reference: OCC0902D
Status:
SOC 2020 sub unit groups:
framestore, Screen Skills, ILM (Industrial Light & Magic), Brown Bag Films, The Mill, DNEG, Outpost VFX, Outpost VFX, Union Visual Effects, MPC (Moving Picture Company), ETC (Electric Theatre Collective), ETC (Electric Theatre Collective), Blue Zoo, NextGen Skills Academy
This occupation is found in the British and International visual effects (VFX) industries, providing digital content for film, television, advertising, games, corporate and immersive reality industries. Visual effects (VFX) companies and studios vary in size and they can be small, medium or large companies. They are to be found across England and the UK. The output and remit of a visual effects (VFX) studio is varied, and they will produce work for a range of clients across advertising, film, television and immersive reality. Some studios specialise in one area, particularly feature films which is the largest area of the industry.
Visual effects (VFX) is the term used to describe any imagery created, altered, or enhanced for moving media. They involve the integration of live-action footage and computer generated imagery to create images, which look realistic but would be dangerous, costly, or simply impossible to capture during live-action shooting. The broad purpose of the occupation is to create content, by producing Computer Generated (CG) objects, images or scenes that are rendered together with live action footage in order to create the final image that appears on the screen. The visual effects (VFX) Artist or Technical Director (TD) create CG renditions of naturalistic, physical and magical phenomena. Typically, a VFX Artist or TD is a combination of an artist and a programmer, responsible for the more technical aspects of VFX production, such as developing character rigs and animation setups, performing complex simulation tasks and setting up the pipeline (how the data is passed from one stage in the film production to the next).
VFX Artists or TD’s require high level Science, Technology, Engineering, Arts and Maths (STEAM) skills, good computer literacy, coding skills, and to be able to apply these creatively.
The VFX created may vary and can include computer graphic models, rigs, environments, special effects (FX), crowds, lighting, hair cloth or fur. These effects can be created using various processes including: Sculpting, simulation, rendering, painting and/or compositing.
In their daily work, an employee in this occupation interacts with the Animator, VFX Lead, CG or VFX Supervisors, VFX production team and/or clients and team members. The line management and reporting structure of the team will vary according to the size of the employer.
They must be able to take direction and feedback from the CG or VFX Supervisor, in order to create the effects required, according to the story and the client’s wishes.
An employee in this occupation will be responsible for
framestore, Screen Skills, ILM (Industrial Light & Magic), Brown Bag Films, The Mill, DNEG, Outpost VFX, Outpost VFX, Union Visual Effects, MPC (Moving Picture Company), ETC (Electric Theatre Collective), ETC (Electric Theatre Collective), Blue Zoo, NextGen Skills Academy
Interpret and implement a creative brief or script under the direction of a lead or supervisor, determine the technical resources needed to deliver the visual effects (VFX) content within production parameters.
Plan, estimate and prioritise time frames for the completion of content and track progress using the designated production tracking tools, working with lead or supervisor and production.
Build effective working relationships with Artists, VFX Lead, VFX or CG Supervisor, Production Team, clients and own team members to facilitate effective collaboration during the production process to deliver the required VFX content.
Work within workflow templates and method documentation for the software package/tool being used and suggest improvements/developments where appropriate.
Receive, evaluate and action feedback on VFX simulations produced, adapting outputs and implementing continuous improvement procedures.
Analyse, research and resolve technical challenges in collaboration with leads, other departments and the VFX or CG supervisor.
Apply scripting and coding skills to develop visual effects, using pipeline tools and techniques. Be involved in the development of departmental tools and techniques.
Ensure that all work carried out meets the defined technical and artistic requirements and that the VFX content and/or assets created fit within the production pipeline.
Practice continuous self-learning to keep up to date with technological developments to enhance relevant skills and take responsibility for own professional development.
Create high quality environment assets that include architecture, nature, and geographical features using high resolution models, digital matte paintings, textures, projections and lights to meet technical and artistic requirements.
Take the lead on scene assembly and set dressing, collaborating with the art department to establish the aesthetic of an environment.
This occupational progression map shows technical occupations that have transferable knowledge and skills.
In this map, the focused occupation is highlighted in yellow. The arrows indicate where transferable knowledge and skills exist between two occupations. This map shows some of the strongest progression links between the focused occupation and other occupations.
It is anticipated that individuals would be required to undertake further learning or training to progress to and from occupations. To find out more about an occupation featured in the progression map, including the learning options available, click the occupation.
Progression decisions have been reached by comparing the knowledge and skills statements between occupational standards, combined with individualised learner movement data.
Creative and design