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Junior visual effects - Assistant Technical Director (VFX)

Junior visual effects - Assistant Technical Director (VFX)

Creative and design

Level 4 - Higher Technical Occupation

Create high quality, performant visuals within budgets.

Reference: OCC1325C

Status: assignment_turned_inApproved occupation

Employers involved in creating the standard:

Screen Skills, MPC (Moving Picture Company), The Mill, ILM (Industrial Light & Magic), Brown Bag Films, PLX Talent , Framestore, Blue-Zoo Productions Ltd, Outpost VFX, Union Visual Effects, Maverick Media, DNEG, ETC (Electric Theatre Collective), NextGen Skills Academy, A Plant

Summary

This occupation is found in the British and International visual effects (VFX) industries, providing digital content for film, television, advertising, and corporate and immersive reality industries. VFX companies and studios vary in size and the number of employees they have. They are found across England and the UK. The output and remit of a VFX studio is varied, and they will produce work for a range of clients across advertising, film, television, and immersive reality. Some studios specialise in one area, particularly feature films which is the largest area of the industry.

VFX is the term used to describe any imagery created, altered, or enhanced for moving media. This involves the integration of live-action footage and computer-generated (CG) imagery to create images, which look realistic but would be dangerous, costly, or simply impossible to capture during live-action shooting such as explosions, car crashes or flooding of cities.

The broad purpose of the occupation is to collaborate with the team to create or manipulate VFX assets or elements to meet production requirements and perform a range of support functions to ensure the smooth running of a visual effects project. This is a core and options apprenticeship, with three options and the option taken is dependent on the VFX specialism of the employer.

Option 1 – Junior VFX Artist (2D)

Junior VFX artists (2D) are responsible for assisting the senior visual effects artists by preparing elements for use in the final VFX shot. Junior 2D artists utilise artistic knowledge in areas such as composition and colour, in addition to accepted industry standard compositing software and operating systems.

Option 2 – Assistant Technical Director (VFX)

Assistant technical directors (VFX) (ATD’s VFX) may perform a diverse series of technical support functions to ensure the smooth running of a visual effects project. ATDs utilise a variety of industry standard graphical applications, scripting languages and operating systems. They may support projects by gathering artist requirements, designing solutions and coding small-scale tools using established employer workflow requirements. They are expected to work well within a team and to be good communicators and problem solvers.

Option 3 - Junior VFX Artist (CG/3D)

Junior VFX artists (CG/3D) are responsible for creating computer generated (CG) assets or elements for use in the final VFX shot. Junior VFX (CG/3D) artists utilise artistic knowledge in areas such as sculpting, cameras and storytelling, in addition to accepted industry standard CG software and operating systems.

Upon successful completion of their apprenticeship the individual could have a diverse career progression, some will eventually become supervisors in their field. A junior VFX artist (2D) will typically progress to become a compositor and may eventually become a 2D or VFX supervisor. An ATD may progress to become pipeline technical directors, software developers, riggers, technical directors or FX artists. A junior VFX artist (CG/3D) may progress to become a matchmove artist, layout artist, modeller, lighting artist, texture artist or previz artist.

In their daily work, an employee in this occupation interacts with engineers, artists, designers,team leads, other visual effects teams, their supervisor and/or the client. They will need to be aware of the activities of their occupation which contribute to their “professional carbon footprint” and steps to reduce this. This is a junior level role, and the line management and reporting structure of the team will vary according to the size of the employer. They must be able to take direction and feedback, to create the effects required, according to the story being created, the VFX/CG supervisor and the director's wishes. It is usually a studio-based role.

An employee in this occupation will be responsible for, in all options:

  • managing their own workload with the VFX production team and/or their lead, generating the required work on time, to meet the brief of the supervisor/client
  • working within the workflow pipeline/toolset of the company that they are working for
  • working effectively in collaboration with clients, colleagues, partners, and suppliers in the VFX industry to ensure that the VFX elements/asset seamlessly incorporated into the production
  • using innovative approaches to solve problems and ensure VFX assets are delivered in line with production requirements
  • organising their VFX outputs using appropriate storage processes and systems.

Option 1 – Junior VFX Artist (2D) specialist responsibilities:

  • creating mattes (masking areas of the live action footage) by roto-scoping (tracing around objects in the frames) and keying (isolating areas of blue/green screen in the live action footage) to allow all elements of the scene to be layered convincingly by a compositor
  • removing erroneous objects within the live action footage, such as camera/lighting equipment and safety stunt wires and rigs
  • producing simple composites (combining live action elements and computer-generated imagery to create a shot that looks as if it was captured at the same time by a single camera).

Option 2 – Assistant Technical Director VFX (ATD) specialist responsibilities:

  • supporting and troubleshooting the pipeline and workflow tools
  • providing technical assistance to people in creative departments
  • managing data and resources.

Option 3 - Junior VFX Artist (CG/3D) specialist responsibilities:

  • using on-set data and tracking markers to track the camera motion on set to allow CG assets to be integrated seamlessly into the scene
  • creating 3D assets which could include props, environments, or characters
  • attending dailies/review sessions to gain feedback on their work and respond appropriately to that feedback.

Employers involved in creating the standard:

Screen Skills, MPC (Moving Picture Company), The Mill, ILM (Industrial Light & Magic), Brown Bag Films, PLX Talent , Framestore, Blue-Zoo Productions Ltd, Outpost VFX, Union Visual Effects, Maverick Media, DNEG, ETC (Electric Theatre Collective), NextGen Skills Academy, A Plant

Typical job titles include:

Assistant technical director
Cg artist
Cg generalist
Junior 2d artist
Junior 3d artist
Junior compositor
Junior pipeline technical director
Layout artist
Lighting artist
Matchmove artist
Previz artist
Roto/prep artist
Technical runner
Texture artist

Keywords:

Art
Crafts
Creative
Design
Director
Visual

Knowledge, skills and behaviours (KSBs)

K1: The value of VFX content and confidentiality to the business and its customers. Why it is important to maintain data security, and the legal and regulatory requirements which apply to VFX assets including copyright and intellectual property rights
K2: The in-camera creation pipeline, from pre-production, through shoot, editorial, VFX to grading
K3: The importance and methods of retaining the quality of the source material
K4: The VFX industry and the terminology, policies, standards and procedures, current tools and workflows used
K5: The VFX production pipeline, including shot bidding, turn-over, briefing, reviews, client reviews, deliveries and final delivery
K6: The importance of naming conventions, file formats and version control and the impact of not doing this correctly
K7: How to identify production requirements from a brief; plan your approach to the work, techniques, optimisation and schedule
K8: The requirements and expectations of the workflow, and of other team members who will use the assets you create
K9: Common artefacts in plate photography such as lens distortion, parallax and overscan
K10: The principles of perspective, depth of field and scale, and how this relates to a believable final image
K11: The principles of photographic composition, light and colour
K12: The principles of computer systems, IP networks and shared storage systems as applied in VFX
K13: How assets are managed throughout the workflow including: production storage, shared storage, nearline storage and archive, whether on premises or in the cloud
K14: Why it is important to evaluate progress and seek feedback on your work in VFX
K15: How to create assets that support the vision of the story and the purpose of the image
K16: How computer generated imagery (CGI) can be rendered in multiple passes in order to be adjusted more efficiently in the composite. These passes can include: colour, diffuse, specular, shadow and beauty lighting.
K17: Research methods, techniques and tools that can be used and where to find credible and valid sources of information, reference materials and previously created assets
K18: The different software and techniques that could be used; the implications of their use, how to customise these and how they can be used to solve problems.
K19: The rendering requirements for the production and how to optimise assets
K32: The fundamentals of data structures, structured and unstructured data, database system design, implementation and maintenance
K33: The quality issues that can arise with data and how to avoid and/or resolve these
K39: The organisation's data architecture
K40: Grid computing and its use within VFX render queues - at a basic level
K41: How to balance resource needs within the company’s physical capacity
K42: Principles of software development, the software design process and the importance of design before development
K43: How workflow diagrams, prototyping and presenting to intended users can aid in designing better solutions
K44: Application specific scripting languages e.g. general scripting languages such as python alongside application specific scripting Mel, vex , Hscript etc. as appropriate

S1: Identify the information required, and gather the appropriate research or reference materials to carry out your work to expected creative, narrative and technical standards on each production
S2: Select the appropriate software and technique to meet the required standards and tasks, taking into account the needs of other departments in the production pipeline
S3: Use appropriate techniques to reduce degradation of the source material
S4: Identify render errors and fix/escalate them as appropriate
S5: Work in line with agreed workflows, adapting to operational and creative changes as they occur
S6: Operate within and adhere to agreed organisational policies, standards and procedures such as health & safety, confidentiality, security, asset storage and legal and regulatory requirements
S7: Manage own workload and operate both individually and as part of a wider VFX team, keeping colleagues, clients and/or other departments updated on progress and report any issues arising
S8: Use reliable information to keep-up-to date with the new tools, software, data and other related technology, and how they affect your work
S9: Interpret and correct lens distortion, parallax and overscan
S10: Multitask on simultaneous projects, often for different clients, deciding how to prioritise the work to ensure that all tasks are completed on schedule
S11: Respond positively to feedback on work, making refinements as needed
S12: Apply the naming conventions, file formats and version control for the work
S13: Deliver content in the correct format as required by the employer and clients
S14: Use maths to describe problems, recreate physical systems or manipulate computer generated geometry
S15: Move, store and organise assets created, ensuring data integrity, in order to enable their use throughout the rest of the pipeline
S16: Analyse and determine the most appropriate approach to carry out the work
S17: Trouble shoot VFX problems, taking responsibility for the course of action followed, including identifying opportunities to deliver viable solutions and sharing these outcomes.
S36: Identify, collect and migrate data to/from a range of systems
S37: Manipulate and link different data sets as required
S38: Perform database queries across multiple tables to extract data for analysis
S39: Monitor, manipulate and report on render queues
S40: Monitor, track and report render resource usage
S41: Investigate existing solutions or frameworks
S42: Design and present proposed solutions and respond to feedback
S43: Plan and document development roadmap
S44: Troubleshoot individual artist input, output or archival problems
S45: Develop small-scale tools, using existing pipeline frameworks and libraries
S46: Support or troubleshoot pipeline and workflow tools

B1: Work with sustained concentration and with attention to detail; able to self-check work for quality control
B2: Work on own initiative, be proactive and inquisitive; but recognise your own level of authority and when it is necessary to escalate issues. Act in a professional and ethical manner, embracing equality, diversity and inclusion in the workplace.
B3: Think creatively and logically to solve technical problems - contribute to a process continual improvement of workflow and technique. Use initiative and innovation to problem solve, to provide creative solutions and opportunities for the production.
B4: Be flexible and able to work under pressure - managing and re-organising priorities and bringing multiple tasks to completion within deadlines, communicating progress as required
B5: Demonstrate judgement in assessing the use of emerging practice within the constraints of a production environment. Do not willingly accept second best, and be pragmatic about balancing client expectations against the available time and budget.
B6: Use different communication methods and tools to suit different audiences or situations and changes in circumstances to create and maintain positive, professional, trusting and ethical working relationships with your team and the wider range of internal, external and connected stakeholders.
B7: Maintain commercial confidentiality and professional practice at all times, and in all settings

Duties

Duty D1

Assess the requirements set by the client or supervisor brief. Establish which tools and techniques best meet the required creative, narrative and technical demands of the production.

Duty D2

Create VFX assets/tools in line with production requirements, ensuring the output meets the requirements for the workflow process

Duty D3

Manage VFX assets through the workflow (pipeline) in line with production requirements for organising, storing and retrieving assets

Duty D4

Work autonomously and with clients or customers in the visual effects (VFX) industry, collaborating with other departments as required to ensure that the CG elements are delivered to meet agreed production requirements

Duty D5

Seek out, interpret and apply information about emerging practice in the visual VFX industry to improve knowledge and performance in line with organisational protocols

Duty D6

Work with existing VFX project organisation tools. Consider and recommend improvements to existing tools. Develop and implement new tools as required.

Duty D7

Recreate physical systems or manipulate computer generated geometry to create or develop a VFX asset.

Duty D8

Use innovative approaches to solve problems and ensure VFX assets are delivered in line with production requirements.

Duty D17

Set up and/or follow file management protocols, convert files, file and store data securely, undertake file archiving and restoration

Duty D18

Monitor, manage, manipulate, problem solve, escalate and report on render queues and track resource usage

Duty D19

Perform bespoke database/ library queries or searches. Identify, collect and migrate information from data sources to meet production requirements.

Duty D20

Contribute to software design, development and scripting

Occupational Progression

This occupational progression map shows technical occupations that have transferable knowledge and skills.

In this map, the focused occupation is highlighted in yellow. The arrows indicate where transferable knowledge and skills exist between two occupations. This map shows some of the strongest progression links between the focused occupation and other occupations.

It is anticipated that individuals would be required to undertake further learning or training to progress to and from occupations. To find out more about an occupation featured in the progression map, including the learning options available, click the occupation.

Progression decisions have been reached by comparing the knowledge and skills statements between occupational standards, combined with individualised learner movement data.

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